![]() The downside is that it increases the number of STK required to kill a full health enemy, as it decreases damage. This conversion also increases its fire rate to 600 RPM–the third fastest fire-rate of it's class. The 5.56x45mm NATO conversion can be used to greatly reduce recoil to allow for extended longer ranged engagements, as it increases muzzle velocity, magazine size and ammunition reserves (up to 30/120 average capacity for most assault rifles). A good close-range sidearm is recommended to use with the TCR, as maintaining that 400 RPM under stress can be challenging. The reload is quick, however, frequent depending on how quickly the user exhausts their magazines. Its effectiveness in CQC is limited by its magazine capacity. Due to its high damage, the number of hit to kill remains unchanged regardless of whatever suppressor is used, which gives it an edge over most DMRs in suppressed form. The TCR is also an ideal weapon for a stealthy play style. Fast, controlled tapfire is an acquired skill for this weapon, but absolutely essential to make the most of the weapon's potential damage output. It performs similarly to the VSS Vintorez, having high damage up close and a fast RoF, but poor muzzle velocity which might limit its effectiveness at longer ranges. ![]() The TCR is designed for more aggressive combat compared to other DMRs. Other handling traits are typical for a DMR, having slower mobility speed than the likes of shotguns and PDWs and slightly worse hipfire performance. The TCR has high recoil, particularly when aiming down sights (ADS), which kicks upwards with some small amount horizontal movement. This is exacerbated greatly when the weapon is spam-fired, which makes the weapon harder to control. The TCR's empty reload is much longer at 3.3 seconds, although this remains sprightly when compared to other weapons of its class. It does have one of the fastest tactical reloads in its class at 2.3 seconds, though it is slower than the MK11. At 10+1 rounds, it is on par with the VSS Vintorez and SCAR SSR, but given the high rate-of-fire (RoF), it has an extremely high ammunition consumption rate. Magazine capacity is small, particularly for a faster-firing weapon. With the given 3.0 studs penetration, the TCR can shoot through most of the cover with ease, and defeat thin cover with minimal damage reduction. The TCR's range is fairly good, with a relatively long 2SK range. It can kill with 2 shots to the head at all ranges and only 1 shot up close. It also has high maximum damage, being a two-shot-kill (2SK) up close, and a 3SK at the end of its damage drop-off range. It has a decent fire rate for its class at 400 rounds per minute (RPM). The Beowulf TCR is a designate in terms of its statistics. 45-70 Government cartridge but penetrate much deeper. Its ballistic properties are similar to that of the. ![]() It was primarily designed for hunting game while featuring compatibility with the AR-15 platform. 50 Beowulf cartridge is a proprietary cartridge developed by Bill Alexander, Alexander Arms' namesake. The rifle in-game is shown with other upgrades purchasable for the TCR, such as an FDE Cerakote finish, FRAG grip panels and KeyMod panels, and the Tank Muzzle Brake. This variant features a flat-top receiver, 16.5" (42 cm) barrel, a low-profile gas block, Manticore Arms Transformer Rail handguard, B5 Systems SOPMOD BRAVO Collapsible Stock, and an upgraded trigger. It is a variant of an AR-15-style rifle that is chambered in the. The Beowulf TCR ( Tactical Complete Rifle) is a product from Alexander Arms. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |